I’m a big fan of Kasabian. I’m a big fan of Guitar Hero. I’m not a big football fan(soccer to the aussies) but I’m a big fan of tech stunts. I love this.
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Do you have the balls to play it? Here it is!
I personally like the highscore table on the site:
looks like arvernus deleted 4912 files on his/her hard drive
This is an oldie, but a goodie. Fantastic contraption lets you build contraptions from wheels and support structures in order to reach your goal of getting the pink ball inside the pink rectangle.
We recently rediscovered this game, and spent an obscene amount of time trying outdo each other creating the most poorly designed machines possible. It’s also available on the iPhone. Here are a few of our attempts:
It’s not as glamorous as you think.
There are no hot princesses, beautiful space-scapes or even inter-species saloons where man and alien can put aside their differences (tentacles) and relax over a stiff drink. No, the life an inter-galactic soldier – or Orbital Drop Shock Trooper – is an action-packed, dangerous and often short-lived existence.
Or so I’m led to believe from this awesome short for the new Halo 3 ODST game on XBox 360 titled ‘The Life’.
I’m not a gamer but I sure as hell want to be one now.
This one is for all the cheese and font connoisseurs (cause there are so many out there). Cheese or Font is simply a game to challenge your knowledge of cheese and fonts.
Hours of fun and a nice way to test your designer friends and laugh at/with them if they get it wrong. Maybe also a nice team building exercise.
The purpose of the game is to escape on rooftops – running along and jumping over crates, chairs and robots.
All you need is 2 keys on your keyboard and no you don’t need a mouse.
Good luck – my record so far is 2295 meters.
here is the game: http://adamatomic.com/canabalt/
Hamburg-based photographer Patrick Runte recreates scenes from classic videos games in his Jump ‘n’ Run series. Pacman, Space Invaders, Pong, and more are all composed in real life situations where Runte has set up beautiful (and accurate!) depictions of the video games. Runte offers the following explanation: “The work is inspired by Oskar Schlemmer and his idea of the ‘Triadic Ballett’ and the term ‘Streetplay’”, Runte explains. “I wanted to compile old video games, which are based on simple geometric forms and make them able to be experienced / felt by the human body.”
“Feed Your Wild Side” as a tag line for beef jerky takes on new meaning when webcams, a PDF download and some creative users collide.
Print the footprint which orients Sasquatch, then move him around as the camera rolls. He’ll perform a number of moves as you direct him via the website.
No idea why the front door takes so long to load, but otherwise great idea and execution. Evidence of what it takes to make this kind of idea fly these days.
Remember those crazy Japanese TV game shows like Endurance? Well this new game on the Wii sets a new benchmark in the “What The…?” category. Whatever you do, don’t blink.
Keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars.
I haven’t played it yet, but if the video is anything to go by it’s a must.
Nominated for an IGF Award ‘Innovation in Mobile Game Design’
I’ve been into games since… oh, I don’t know. The early to mid-eighties and let me tell you kids that you don’t know what good games are about.
The 80s. Oh, the 80s. That was where it all started, but the 90s. Well, that was the era that took games out of the arcades and into gamers’ home. Back in our day, we only HAD 256 colours on the screen and we loved every one of them, let me tell you.
So many amazing games in one decade. Doom, Quake, Monkey Island, System Shock, Syndicate, Tomb Raider, MechWarrior…. ok, don’t get me started.
Gaming site Big Download have been celebrating the Gaming Awesomeness of the 90s with a set of galleries, focusing on two years at a time designed to make grumpy old gamer dudes like me get a bit misty.
Check ’em out.
We Love The 90s (for PC Games):
Perhaps the Rubix Cube just wasn’t quite brain-frying enough for you. If that’s the case, perhaps you should get your Petaminx on back-order.
Touted as the Rubix Cube^3 (cubed), the Petaminx will surely fry your brain after just the first few rotations.
Yahtzee has been presenting Zero Punctuation for some time, much to love of many-a-gamer but I image not always the development studios subjected to his well delivered scorn. With such popularity from poorly drawn and thoroughly entertaining video reviews it seems entirely appropriate that he make a G-Grade appearance (he’d be proud of that tag I’m sure) in Marcus Westbury’s second series of ‘Not Quite Art’ (DRM free Vodcast. Go the ABC!). In keeping with Yahtzee’s move to presenting us with what he truly thinks using the land of live action, he and some fellow mates have punched out a pilot for a new webTV series called Game Damage.
Whilst the boys cannot seem to work out which camera to look at, it seems like this could be a good addition to the more traditional gaming show around (Good Game). It more importantly highlights that the tools for engaging content creation are laid out better than ever before. There is nothing much stopping anyone with an good (or bad) idea from making it happen on the Internet today. The cost to entry for creation is becoming lower and lower every Internet year (I notice that Story Blender recently opened up from private beta).
So if you have an idea that you think is worth sharing. An idea that could stick. There is no excuse for kicking it off today, except your lazy self 🙂
Have you ever wanted to be in the middle of your First person Shooter and feel the impact of the bullets?
Then this is for you:
The HTX Helmet is the next product in development for TN Games using its 3rd Space™ technology.
The HTX Helmet is worn in conjuction with the 3rd Space™ Gaming Vest and delivers blows to the head when you are fired upon.
Feel bullets whizzing by your helmet or the impact of getting shot in the head.
The helmet will communicates with compatible games to give precise, 3 dimensionally accurate impacts where it happens, as it happens.
Release date 2009 – no price yet, but I think I don’t need to know anyway.
Tripped over this sweet Flash game this morning. The idea behind Auditorium is to move these things around that… actually, I’m going to let you figure that out yourself. The game encourages jumping in and playing around to see what’s going on.
In the creator’s words:
Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle. To get started, fill up the first audio level. We hope you enjoy the demo of Auditorium.
Demo? I’ll pay for an iPhone version if there’s one going.
This really is a very cool game. Best played in fullscreen mode which is defaults to. Hit f to force it.