Kasabian does giant Guitar Hero with soccer balls

October 27, 2009

I’m a big fan of Kasabian. I’m a big fan of Guitar Hero. I’m not a big football fan(soccer to the aussies) but I’m a big fan of tech stunts. I love this.

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@handypearce


PC Russian roulette

October 2, 2009

Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Do you have the balls to play it? Here it is!

I personally like the highscore table on the site:

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looks like arvernus deleted 4912 files on his/her hard drive


Fantastic Contraption

September 29, 2009

This is an oldie, but a goodie. Fantastic contraption lets you build contraptions from wheels and support structures in order to reach your goal of getting the pink ball inside the pink rectangle.

3431We recently rediscovered this game, and spent an obscene amount of time trying outdo each other creating the most poorly designed machines possible. It’s also available on the iPhone. Here are a few of our attempts:


The Realities of Fighting Aliens – Halo 3 ODST Trailer

September 23, 2009

It’s not as glamorous as you think.

There are no hot princesses,  beautiful space-scapes or even inter-species saloons where man and alien can put aside their differences (tentacles) and relax over a stiff drink. No, the life an inter-galactic soldier – or Orbital Drop Shock Trooper – is an action-packed, dangerous and often short-lived existence.

Or so I’m led to believe from this awesome short for the new Halo 3 ODST game on XBox 360 titled ‘The Life’.

I’m not a gamer but I sure as hell want to be one now.


Time to play: Cheese or Font

September 16, 2009

This one is for all the cheese and font connoisseurs (cause there are so many out there). Cheese or Font is simply a game to challenge your knowledge of cheese and fonts.

cheeseorfont 

Hours of fun and a nice way to test your designer friends and laugh at/with them if they get it wrong. Maybe also a nice team building exercise.

Check it out: Cheese or Font or Steak House or Gay Bar.

@danKrause


Awesome addictive game

September 2, 2009

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The purpose of the game is to escape on rooftops – running along and jumping over crates, chairs and robots.

All you need is 2 keys on your keyboard and no you don’t need a mouse.

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Good luck – my record so far is 2295 meters.

here is the game: http://adamatomic.com/canabalt/


Simple Machines

September 1, 2009

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A beautiful game for the Museum of Science and Industry that makes physics fun. I love the way it successfully combines basic character animation with real world objects. Be sure to have your sound turned on because the music is great too.

Via Mecano


Patrick Runte – Jump ‘n’ Run

August 14, 2009

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Hamburg-based photographer Patrick Runte recreates scenes from classic videos games in his Jump ‘n’ Run series. Pacman, Space Invaders, Pong, and more are all composed in real life situations where Runte has set up beautiful (and accurate!) depictions of the video games. Runte offers the following explanation: “The work is inspired by Oskar Schlemmer and his idea of the ‘Triadic Ballett’ and the term ‘Streetplay’”, Runte explains. “I wanted to compile old video games, which are based on simple geometric forms and make them able to be experienced / felt by the human body.”

More samples here
Via format mag


Augmented Un-reality: Living Sasquatch

July 20, 2009

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“Feed Your Wild Side” as a tag line for beef jerky takes on new meaning when webcams, a PDF download and some creative users collide.

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Print the footprint which orients Sasquatch, then move him around as the camera rolls. He’ll perform a number of moves as you direct him via the website.

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No idea why the front door takes so long to load, but otherwise great idea and execution. Evidence of what it takes to make this kind of idea fly these days.

http://livingsasquatch.com/ 

@iclazie


EA Dante’s Inferno Protest. Fake promotional stunt or just honest social media?

June 4, 2009

Update – this campaign has been confirmed as a FAKE (here)

I spotted a tweet (here) from @danteteam a few minutes ago which is the Twitter account for the new game Dante’s Inferno (here). The game is said to be controversial, so I was quite interested when they tweeted an image of people protesting about the game.

Now I can’t quite figure this out. There are also a lot of images on the official Facebook page (here). It’s either a marketing stunt set up for E3 (yes the protestors look a little stereotyped) or a brand being very honest allowing very anti-brand statements to be published freely through social channels. Maybe no news is bad news when promoting a controversial product but I wouldn’t think ‘Electronic Anti-Christ’ would be something EA would actively sponsor.

If this was not a PR stunt then this is the first time I can think of that a brand has shown a negative image of itself using its own social channels.

Update:
Article with most comments saying it’s fake (here)
Article saying it’s all true (here) and (here)

Anyone have any comments/thoughts/witness? Leave a comment!

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Xbox 360 Project Natal – Body sensing controller. Potential Wii beater?

June 2, 2009

Having worked on the Xbox account for 5-6 years and being part of Microsoft you’d probably expect we knew all about this. Nope! They kept this one under tight wraps and surprised the lot of us today. Of course there have been rumours on the web, but the fact is we did not expect to get an announcement this exciting! Most expected a ‘me too’ Wii catchup controller – but instead we have something truly groundbreaking.

Project Natal

What is it? Best to watch the videos, but in summary the hardware is a new breed of sensor for the Xbox 360 that can recognise a persons body movement accurately within a 3D space, full facial recognition and voice – without a controller. The potential is amazing… just watch. We understand that all the footage shot are real demos. Nothing canned.

The Ad: When Microsoft figures out how to make a decent ad, the competition will be in trouble – it’s the only thing we didn’t like.

Meet Milo – the virtual boy. (below)

Painting Demo

The ‘Sensor’ that lives under your telly:
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More juicy videos and gossip from the rather raw Xbox staff blog at www.insiderx.com


Muscle March – Wii game from another dimension.

May 28, 2009

Remember those crazy Japanese TV game shows like Endurance? Well this new game on the Wii sets a new benchmark in the “What The…?” category. Whatever you do, don’t blink.


Eliss – Multitouch Game for iphone

May 28, 2009

Eliss is a multitouch game for iPhone and iPod touch (available at iTunes store).

Keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars.

Via Computerlove

I haven’t played it yet, but if the video is anything to go by it’s a must.
Nominated for an IGF Award ‘Innovation in Mobile Game Design’


NikePlus Race for unfit Twitter Users…

May 13, 2009

You know it makes sense… All that tweeting isn’t shaving any cm off the love-handles is it? OK, this is just a bit of fun… but at the same time if you can run 5km you’ll probably feel a bit better no matter what the time!

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The Rules:
– 1 month – finishes on 14 June
– Open to all people who are unfit and on Twitter.
– No Treadmills – get outside!
– Open to international
– 1st Prize = Pride!

Instructions
– You’ll need an ipod/nano/touch and a Nike+ Sensor (they cost about AU$30)
– The challenge is here – you just need to sign in. 
http://nikeplus.nike.com/nikeplus/?l=all_challenges,2935985
– Use #5km as the twitter hashtag 🙂

New to NikePlus? 
Check it! You get to look at cool charts and stats and see how unfit you really are!

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A Celebration of the Gaming Awesomeness of the 1990s

April 24, 2009

I’ve been into games since… oh, I don’t know. The early to mid-eighties and let me tell you kids that you don’t know what good games are about.

The 80s. Oh, the 80s. That was where it all started, but the 90s. Well, that was the era that took games out of the arcades and into gamers’ home. Back in our day, we only HAD 256 colours on the screen and we loved every one of them, let me tell you.

So many amazing games in one decade. Doom, Quake, Monkey Island, System Shock, Syndicate, Tomb Raider, MechWarrior…. ok, don’t get me started.

Gaming site Big Download have been celebrating the Gaming Awesomeness of the 90s with a set of galleries, focusing on two years at a time designed to make grumpy old gamer dudes like me get a bit misty.

Check ’em out.

We Love The 90s (for PC Games):

1990-19911992-1993 | 1994-1995 | 1996-1997 | 1998-1999 | Wrap up


Lynx Effect Website Archive – Webby Award Winner

March 20, 2009

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http://lynxeffect.archive.amnesia.com.au/

Original Lynx Effect website (which won a Webby in 2008 created by Amnesia Razorfish) is now in it’s archived glory state in our portfolio. Clean the “Dirty Girls”, tattoo your name on some unmentionable body part – the list goes on.


The Petaminx

March 5, 2009

Perhaps the Rubix Cube just wasn’t quite brain-frying enough for you. If that’s the case, perhaps you should get your Petaminx on back-order.

Touted as the Rubix Cube^3 (cubed), the Petaminx will surely fry your brain after just the first few rotations.

Enjoy.


G-Graded Content Creation

December 20, 2008

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Yahtzee has been presenting Zero Punctuation for some time, much to love of many-a-gamer but I image not always the development studios subjected to his well delivered scorn. With such popularity from poorly drawn and thoroughly entertaining video reviews it seems entirely appropriate that he make a G-Grade appearance (he’d be proud of that tag I’m sure) in Marcus Westbury’s second series of ‘Not Quite Art’ (DRM free Vodcast. Go the ABC!). In keeping with Yahtzee’s move to presenting us with what he truly thinks using the land of live action, he and some fellow mates have punched out a pilot for a new webTV series called Game Damage.

Whilst the boys cannot seem to work out which camera to look at, it seems like this could be a good addition to the more traditional gaming show around (Good Game). It more importantly highlights that the tools for engaging content creation are laid out better than ever before. There is nothing much stopping anyone with an good (or bad) idea from making it happen on the Internet today. The cost to entry for creation is becoming lower and lower every Internet year (I notice that Story Blender recently opened up from private beta).

So if you have an idea that you think is worth sharing. An idea that could stick. There is no excuse for kicking it off today, except your lazy self 🙂


Get your head shot off and feel it

December 9, 2008

Have you ever wanted to be in the middle of your First person Shooter and feel the impact of the bullets?

Then this is for you:

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The HTX Helmet is the next product in development for TN Games using its 3rd Space™ technology.

The HTX Helmet is worn in conjuction with the 3rd Space™ Gaming Vest and delivers blows to the head when you are fired upon.

Feel bullets whizzing by your helmet or the impact of getting shot in the head.

The helmet will communicates with compatible games to give precise, 3 dimensionally accurate impacts where it happens, as it happens.

Release date 2009 – no price yet, but I think I don’t need to know anyway.


Auditorium. Pretty. Addictive. Pretty addictive.

December 3, 2008

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Tripped over this sweet Flash game this morning. The idea behind Auditorium is to move these things around that… actually, I’m going to let you figure that out yourself. The game encourages jumping in and playing around to see what’s going on.

In the creator’s words:

Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle. To get started, fill up the first audio level. We hope you enjoy the demo of Auditorium.

Demo? I’ll pay for an iPhone version if there’s one going.

This really is a very cool game. Best played in fullscreen mode which is defaults to. Hit f to force it.