Shake dat ass!

March 7, 2012

I’m here in San Francisco for GDC ’12. Yesterday was the Independent Games Summit – lots of really interesting and inspirational talks by some of the big figures and innovators in indie games.

The clear highlight so far has to be a game called ‘Dog The Wag’ – an ingenious invention by Douglas Wilson of Die Gute Fabrik, the creator of Johann Sebastian Joust. It pretty much involves tying a PlayStation Move controller to your butt, getting down on all fours and shaking it around as much as possible, while other ‘dogs’ try to beat you up (or at least wrestle you to the ground and press a button on your controller). Hilarious, slightly awkward and nothing short of amazing. The game certainly goes a long way towards his rhetoric of embracing the flaws in new technology rather than fighting against them.

(Image courtesy of Joystiq.com)

Watch the video here.

Today is the Social and Online Games Summit – so I’ll try to post something vaguely more sensible. It will probably have something to do with leveraging the synergies of low-hanging fruit on Facebook and very little in the way of booty shaking. Which is sad.


L.A. Noire: “The Technology Behind Performance”

December 17, 2010

Check out this fascinating look at how Aussie game-devs Team Bondi (motion) captured the emotion behind the actors’ performance for their upcoming PlayStation 3 and Xbox 360 game L.A. Noire.

What they’ve done is years ahead of the competition as far as capturing the nuances of an actor’s performance goes.

L.A. Noire is set to be out mid-2011 from Rockstar Games.