Indie Royale – pay what you like with a twist

October 27, 2011

Indie Royale is a new video game bundle site with an interesting twist on the pay-what-you-like model. Every two weeks, the site will release a bundle of independent video games. Users can pay the current marked price, but as more users pay the marked price, the price will slowly increase. Paying more than the marked price, however, will bring the price down for everyone by an amount proportional to the extra paid.

The site is a joint venture of the blog IndieGames.com and the digital games distribution network Desura. They describe the site’s raison d’├¬tre here:

The point of Indie Royale is to put the spotlight on those indie titles which provide fantastic experiences, but may well have been passed over by a good portion of the mainstream gaming public. If you purchase an Indie Royale bundle, you can be safe in the knowledge that you’re not only getting four brilliant indie games – you’re also supporting worthwhile developers.

It’s a cool idea and I can see myself coming back every couple of weeks to see what’s available. Between Good Old Games, Steam and now Indie Royale, it’s getting far too easy to spend all your pocket money on cool games.


PETA helps promote Super Meat Boy?

December 3, 2010

Team Meat, the team behind the brutally unforgiving platform game Super Meat Boy got some unexpected free publicity this week when they became the latest target of animal rights group PETA.

PETA, apparantly objecting to Super Meat Boy’s meat-themes launched it’s own ironically-bland parody game called Super Tofu Boy. Made in Flash, the game attempts to duplicate the gameplay of Super Meat Boy, but instead it’s the Meaty guy that’s the bad guy this time as he exacts bloody, vengeance because his girlfriend has decided that she prefers tofu. Or something.

More after the wall-jump. Read the rest of this entry »


Valve Software is up to something. More cake likely.

March 4, 2010

It’s been a crazy week for fans of the Portal that have been following the gaming press. After last patching the game with minor fixes in June 2009, Valve have pushed two cryptic updates live for the game this week, both of which made changes to the game itself.

The first added several radios to the game’s levels in addition to the ones already present in the game. Usually these just play some fairly crazy, mexican sounding musak, but several forum-posters on various sites have found that placing these radios on the various red buttons scattered throughout the game as part of the game mechanics, causes them to broadcast a new series of signals.

Things only get crazier from there. Portal fans from a bunch of fan forums, bless ’em, have examined the transmissions and managed to decode them into morse code and images of security camera footage from Aperture Labs – the installation the game takes place in. The rabbit hole went further, though, as an MD5 hashed phone number for an old-school Bulletin Board Service was found in the images which itself had MORE cryptic images.

Kotaku‘s Michael McWhertor has a great write-up of the findings.

I love that Valve put this stuff out there knowing that their fans are crazy enough to do the work. I guess that’s what happens when you have to wait so long for sequel announcements! <cough>Episode 3</cough>

The second update to the game, which JUST went live actually changed the game’s ending – albeit very slightly.

I’m not going to spoil it for you, but if you HAVE finished the game, you can see the updated ending over at Giant Bomb.

All of this looks like it points to an announcement for Portal 2 at the GDC next week where Valve’s Gabe Newell is receiving the Pioneer Award for the Game Developers Choice Awards 2010.

One thing’s for sure. These points of data make a beautiful line.