New York Times recognises the crazy genius of Dwarf Fortress

July 29, 2011

As a fan of indie video games, I always enjoy seeing obscure titles getting mainstream attention. Earlier this week, The New York Times ran a lengthy story about Tarn and Zach Adams, developers of Dwarf Fortress – a non-graphical (if you don’t count text as graphics) dwarven civilisation simulator – not exactly the most saturated of gaming sub-genres, to be sure.

In development since 2002 and available for free since 2006, Dwarf Fortress tasks the player with managing a group of dwarves as they set up and maintain a settlement, digging out caves, building fortifications, developing farming and industry. This is just the early-game, mind you. Later you’ll be building an army, developing an economy and dealing with the demands of nobles and possible a king – if you last that long.

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